AI Insights · Timothy · October 2021
Top Slime Games Performance in the US Q3 2021
In Q3 2021, the top 5 slime games in the US showed varied performance metrics in weekly downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In the third quarter of 2021, the top five slime game applications in the United States exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app performed, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games saw a decline in weekly revenue, starting at approximately $72.8K in late June and dropping to around $42.6K by the end of September. Weekly downloads also decreased from 4.1K to 1.4K over the same period. The app's weekly active users fell from 25.9K to 12.5K, indicating a downward trend in user engagement.
Goo: Slime simulator, ASMR by Exomind LTD experienced fluctuating weekly revenue, peaking at $17.2K in mid-August and ending the quarter at about $12.9K. Weekly downloads showed significant variability, starting at 64.2K in late June, dropping to 813 in early August, and then rising again to 21.2K by the end of September. The app maintained a relatively stable number of active users, fluctuating between 75.5K and 156.9K throughout the quarter.
Slime Games: ASMR Simulator from Shake It had a consistent decline in weekly revenue, starting at $5K in late June and decreasing to approximately $1.9K by the end of September. However, weekly downloads remained strong, ranging from 138.9K to 180.5K, with a slight increase towards the end of the quarter. Weekly active users showed a minor decline from 987.5K to 753K during the same period.
Fluid Simulation by Pavel Dobryakov saw a notable increase in weekly revenue, peaking at $4.7K in late August before settling at around $3.9K by the end of September. Weekly downloads also showed a positive trend, increasing from 7.4K to 16.8K. The app’s active users grew from 24.1K to 31.9K, indicating a rise in user engagement.
Jelly: Slime simulator, ASMR from Index Zero had a relatively stable performance in terms of weekly revenue, hovering around $1.8K until early August, after which data is not available. Weekly downloads fluctuated, peaking at 4.6K in late July and then dropping to negligible numbers by early August. The app’s active users showed a slight decline from 20.4K in late June to 16K by the end of September.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for app performance.